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Which are the Best Units in Conqueror’s Blade (Cost/Effective)
Posted in Conqueror's Blade, Games Blog
In this blog post we look at the best units in Conqueror’s Blade a player “should” use to get the best performance vs. the unit cost (leadership). This is based on the work of a very experienced high level (level 950+) player called Prevail and I put his video at the bottom as well.
Prevail split the units in the several categories shown below:
Note: golden Era units are excluded as they are awesome as they are so no point discussing them (except Cataphract Lancers which everyone seems to hate).
Note #2: listed units are not in any order, so the ones on top are not automatically better.
“Must Buy” Units
- Condottieri Guards & Prefecture Guards similar job and both perform it well; some preference towards Condottieri.
- Spear Sergeants: one of the best units in the game for multiple purposes.
- Imperial Spearmen: impenetrable defensive unit.
- Pike Militia (middle line veteran skills): absolutely great to buy – they do a fantastic job and sometimes better than some more expensive units. Additional comment from me: I also love their speed and sometimes I manage to get more kills with Pike Militia than even my Fortebraccio Pikemen.
- Imperial Pikemen: possibly the best pushing unit in the game. Insane damage when using the Advance ability.
- Fortebraccio Pikemen: also great but not as good as the Imperials at pushing, but very good otherwise, especially defending tight passageways in which case they are better than Imperials.
- Namkhan Archers: cheap and effective. Very good bleed.
- Prefecture Archers: cheap and effective. Melt anything that has no armor (i.e. not heavy armors)
- Imperial Arquebusiers: must buy for Territory Wars. The Vollery fire has one of the highest DPS (damage per second) in the game.
I would also add Pavise Crossbowmen – they are pretty insane although they may be nerfed i the future.
“Good for the price” Units
- Men at Arms: good overall; shield wall + heal. Additional comment from me: a lot of players hate MaA and say that they perform very badly, while other players love this unit.
- Demesne Spearmen – great to use especially for starting players. Additional comment from me: I quickly got the Spear Sergeants and I almost never used my Demesne Spearmen, so don’t invest too much in these but indeed good to use for new players.
- Halberdier Sergeants
- Kriegsrat Fusiliers: good but Prevail prefers Imperials over these. Additional comment from me: If the team can protect the Imperial Arquebusiers then indeed they are better, but you can see my analysis comparing these 2 units. In an unpredictable game where your team does not necessarily protect you (e.g. daily Siege battles) i think Kriegs are better.
- Prefecture Cavalry: very fast in fights and the charge is OK.
- Dagger-Axe Lancers: better than Yeomen, more tanky.
I would also add to this list Ironcap Arquebusiers when upgraded fully. They have low leadership cost and hit really hard, but they are nearly useless on lower levels.
And I would also add here Spear Militia which is a very effective very low leadership cost large shield “wall” unit. I have used mine very effectively in various battles.
“Good but very situational” Units
- From Mercenaries: Martellatori: they are used to push Siege Towers.
- Tseregs: designed for a specific job to counter other Melee units, so not very good at general purpose.
- All Javelins: very situational. Additional comment from me: some players use Javelins very effectively killing many units and heroes and running back to re-supply. But indeed most layers have a hard time using javelin units effectively.
- Imperial Archers: have Bodkin arrows which can hurt heavy armor.
- Vassal Lonbowmen: very high range, can kill any ranged units. Additional comment from me: it is critical to get the placement right with these because enemy bow Heroes love targeting longbowmen.
I would also add Falconetti Gunners here, because in specific situations, if they are protected by the team, they can complete decimate multiple units and heroes of the enemy.
“Obsolete” Units
- Squires – no reason to use them; Condo / Pref.Guards do a lot better job
- Palace Guards – counterparts (MaA / Tseregs) do a better job
- Regular Halberdiers
- Vanguard Archers: have no special use, no reason a player would pick them over Namkhan or Prefecture Archers.
- Yeomen
“Don’t bother” Units
- Demesne Arquebusiers: ok units but way worse than the higher tier counterparts
- Demesne Arbalists: ok units but way worse than the higher tier counterparts
“Is that a unit?” Units
- Ironcap Spearmen
- Prefecture Pikemen = “Halberdiers that cannot brace” I like that 🙂
- Rattan Vipers: similar explanation as Vanguard but even worse
- Rattan Marksmen: similar explanation as Vanguard but even worse
- Khevtuul Cavalry: makes no sense
Prevail’s Video
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